Gamers have found a brand new quest in Destiny 2. In the Bad Neighbors Heroic Journey, there’s a secret door that results in a brand new Fallen Unique item. The hunt asks you to decipher riddles, and it takes some adventuring to find.
Here’s the place to find the Fallen Transponder and all six nodes.
The Fallen Transponder is the beginning of the brand new Outbreak Prime quest. to find it, you’ll want to move to Titan. Begin the Bad Neighbors Heroic Journey, and proceed until you run into your first Shrieker — the large purple eye turret floating above a doorway. After you kill the Shrieker, look instantly to your left. There’s a door that claims “unlocked” for those who stroll as much as it.
For those who can’t entry Bad Neighbors, you can find the door In the Titan patrol. Head to Tidal Anchor and Follow the path until you get previous the management room. While you find your pathway blocked by some Hive gunk, stroll round and thru the doorway. You’ll be in a small, darkish room with a door in your left. Unlock the door.
Word: The door is locked until you full the Enemy of my Enemy quest line on Titan. You unlock this quest after finishing the Destiny 2 campaign.
Work together with the door to open it. Stroll into the room, down the steps, and examine the desk. You’ll discover the Fallen Transponder.
Head to The Drain Lost Sector In the EDZ. Kill the Steel Captain and stroll previous the Lost Sector chest. Keep going until you find a big cavern with Fallen flags adorning the ceiling. Bounce into the cavern and go searching until you find two bins lined in purple sheets and a purple tarp over it. Examine the small SIVA icon between the bins to select up Node 1.
Head to the Whispered Falls Lost Sector In the EDZ. Bounce down instantly into the pit beneath. Look to your right, and also you’ll see a small nook with a green, glowing light. Stroll in, Turn so your again is to the skulls, and seize Node 2.
Head to the Atrium Lost Sector In the EDZ. Stroll down the steps In the church and Follow the path. Clear the first room of Fallen, stroll out the door and take a tough left. There’s a small alcove. Stroll in, and Node Three is behind a pillar.
Head to the Widow’s Stroll Lost Sector In the EDZ. Clear the Lost Sector of all enemies. Behind the chest, up, and to the best is a small touchdown inside a damaged constructing. Bounce up, and also you’ll discover Node 4.
Head to The Carrion Pit Lost Sector on Nessus. Full the Lost Sector, and kill the boss. Stroll previous the chest, and look to your right. Bounce down as far right as you possibly can, after which Turn again round. Bounce again up behind a hidden wall, and also you’ll discover Node 5.
Head to The Rift Lost Sector on Nessus. Discover the large, pink light in the course of the Lost Sector arena. From that place, look towards the left of the chest. You’ll see a storage container hanging off the ledge. Node 6 is in there. Run as much as the platform, and leap round until you make it into the open facet. Seize the final Node.
When you’ve gotten all six nodes, you’ll discover a lengthy message In the Fallen Transponder. Head again to The Farm (there’s a node for it In the EDZ map).
While you land In the outdated social house, Turn right. Connected to the large barn, you’ll see an open cellar. Stroll down the steps and Follow the path until you find Mithrax, the Fallen captain. Collect a Fireteam of high-level gamers and speak to him.
You have got 20 minutes to beat this mission. With a full staff of 690+ gamers, we have been in a position to take it down comparatively simply, though we wouldn’t suggest attempting it until you’re 680 or greater. While you take down the final boss, you’ll earn Outbreak Perfected.
In contrast to The Whisper, Zero Hour begins out with largely fight. We suggest at the very least one member of your staff take Arbalest with you, because it makes fast work of the shielded Fallen. Your other slots ought to embody all parts to cope with other enemy shields. In all of those fight sections, you should kill each enemy or the door received’t open.
Make your means via the bazaar and into the small vent. On the opposite facet, you’ll be the place the Speaker’s chambers as soon as have been. Clear the enemies along with your Fireteam, and transfer via the sweeper bot hallway.
You’ll end up In the courtyard, which is full of Shanks of various dimension and energy. Take out the shielded ones and the Tracer Shanks first. While you’re accomplished, transfer into the Hangar. This time you’ve gotten a Walker to cope with. Kill the snipers and all of the Servitors first, then deal with the tank.
Proceed alongside the path of the outdated tower until you reach the flaming scaffolding the place you first began Destiny 2. Slide beneath the large door subsequent to the M and drop down the elevator shaft. Climb In the vent and Follow it.
You’ll emerge in an enormous shipyard. Turn instantly left, and also you’ll see a ship sitting beneath you. Run as much as it and crouch beneath its nostril. Follow the path and take a right into the vent. Follow the hallway you drop into and take the opposite vent above you. Take a left and enter another vent behind the toolbox.
Follow the vent and take your first right. There are a couple of doorways beneath, however you solely have to take the one straight beneath you. For those who’re first, you’ll get a useful metallic lip to face on. For those who’re following a teammate, it’ll have damaged off by now. Step off the ledge, Turn round, and push forward towards the wall as you fall. Climb into the ledge and Follow the vent.
You’re now outdoors the Tower. Bounce onto the first piece of yellow scaffolding after which onto the following. Look towards the tower. There are two drain openings and a platform to your left. Relying in your class, you possibly can both leap straight to the touchdown or hop your method to the touchdown via the drain openings.
On the touchdown, look off and down towards the tower. You’ll see a small protrusion. That is your goal. Bounce off the touchdown and transfer towards the wall. Land on the antenna.
Look out towards the Traveler and switch left. Bounce on the pipes until you reach the following touchdown. You’ll be able to pull a switch Here to assist your pals catch up a bit quicker.
Bounce onto the scaffolding above you and run as much as the open vent. Bounce in and Follow the path. You’ll be in a giant elevator shaft. Begin climbing up a couple of flights until you’re on the second from the highest. Shoot open the vent in entrance of you and climb via.
Now you’re surrounded by spinning followers. Search for the pink lights and leap into them. For those who maintain towards the wall, you’ll save your self from the followers. While you land, watch out — don’t hit the bottom too onerous and skid off into another fan. Repeat this course of until you’re on the backside of the shaft. Climb in another vent.
You’re now in an extended hallway that appears fully clean. Bounce off the ledge and onto the silver vents hanging off the wall. These are tough to face on, however you are able to do it. Bounce to the following one and at last into the open door on the far facet. As soon as once more, there’s a switch Here to assist your slower pals via the puzzle.
THE ZERO HOUR MAZE
Follow the vents until you get to Air flow. Stroll forward and check out the map, which you’ll see clearly In the picture above.
That is the maze part of Zero Hour, and it seems a lot scarier than it truly is. The white strains signify hallways you possibly can stroll via, with the pink arrows denoting switches you should hit. You begin the map In the heart of the bottom-most rectangle’s southern white line. While you’ve had an excellent take a look at the map, Turn round and drop down two flooring of vents.
You’re In the maze now, similar to In the image. We suggest sending one participant right and another left, simply to hurry the method up. We’ll write for the best facet participant, however the left facet is only a mirror of the best.
- Run forward and take a left. Keep running until you find split In the hall.
- Turn right and into another rectangle.
- Follow the path and hit the first switch.
- Keep running until you reach the original hallway.
Here, you’ll probably have to attend for a wall of electrical energy to cross. If the electrical energy is simply beginning to arc, you possibly can run via. In any other case, you’ll have to sit down and brood — Darth Maul fashion.
When the electrical energy drops, take a right Turn. You must begin listening to an unsettling sound about now. An electrical shredder can be running the maze with you. There are some alcoves to cover in so it may well cross, however simply to your left it’s best to see an enormous cavern with pipes in it.
Bounce on the pipes and await the machine to cross. You’ll be able to inform if the shredder is chasing you by its sound or big pink light.
With the machine gone, leap again over to your hallway and take a left. Follow the path until a hallway opens on the best. Go hit the switch like final time and return to your regular hallway.
Take a right and Follow the path until you possibly can take another right. That is the exit. For those who’ve hit all 4 switches, the doorways might be open.
Run into the brand new room and hop on one of many elevator to your right or left. Hit the button and await them to slowly raise you into the rafters.
Bounce onto the platform and shoot out the vent. Head down the chute and keep In the heart of the slide. Bounce to gradual your momentum, or threat demise by splattering towards a wall. While you come out the chute, Turn left after which instantly right. Crawl via the vent on the ground.
You’re In the outdated Cryptarch Vault now, and the mission is sort of accomplished.
On the other facet of the Vault’s door, you’ll see some pipes on the wall. Subsequent to the pipe, you’ll see the Cryptarch image. Go stand by it — generally punching labored for us, too — and the key door will open. Run forward until you find the burned out case. Somebody has stolen one thing.
On the case, take a right and also you’ll see a burned gap In the floor. Drop via it. Run forward and hop into another vent. It’s time to battle.
While you drop down, you’ll discover a Fallen Captain wielding a Scorch Cannon — Siriks, Loyal to Eramis. He’s surrounded by a military of Fallen.
First, take out the turrets on his right and left, then clear up the remainder of the Fallen. The shielded Shanks that Siriks summons deal very excessive harm. Have a participant with Arbalest take them out as shortly as potential. When all the pieces else is lifeless, begin hitting the boss.
Siriks will spawn a Servitor, surrounded by shielded Shanks. When you’ve got a void weapon like Hammerhead, you possibly can shortly deal with one shank, and the defend explosion will kill all of them. You can too use a Hunter Tether for a similar impact. Focus down the Servitor and its Shanks. Turn your consideration again to Siriks and hit him until he spawns another Servitor grouping. This one is Photo voltaic. Use the identical methodology to kill it.
When Siriks is right down to two-thirds well being, he’ll teleport again to the first space and summon two Walkers on the outdated turret platforms. This time, focus all the pieces on Siriks and burn him down. One Thousand Voices is superb for this battle, in case you have it.
When Siriks falls, Turn your consideration to the remainder of the enemies In the room. Clear them out after which deal with the Walkers.
For those who handle to kill each enemy In the arena earlier than time runs out, Mithrax will pop again up on the middle platform. He’ll teleport over to his ship, and a second later you’ll earn Outbreak Perfected.
Good job! Go exhibit your new gun In the new Tower earlier than diving again into the a lot tougher Heroic model Zero Hour to get the Outbreak Perfected Catalyst.